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WWE Wrestlemania X8
WWE Wrestlemania X8
Af Jannik Tai
Mosholt Dato 2002-11-27
Gigantiske mænd indtager ringen med lugten af sved hængende omkring dem. Og det
er ikke engang Folketinget.
Som ganske lille
var jeg ret sikker på at det der wrestling skam var rigtigt nok, at vi her talte
om gigantiske mænd der gik i ringen og slog hinanden ihjel for ussel mammon, og
foran et sultent publikum. Det har jeg som voksen selvfølgelig måtte sande ikke
er den hele sandhed, men efter at have stiftet bekendtskab med den fremragende
dokumentarfilm Beyond The Mat, må man alligevel sande at det der wrestlerliv
skam ikke bare er en dans på roser.
Ikke noget at skrive hjem om
Det er selvfølgelig en omgang solcialrealistisk pis at starte med, for indholdet
i det nye Wrestlemania X8 (WX8) har absolut ikke noget at gøre med tilværelsens
ulidelighed. Det er ren action, uden så mange dikkedarer, tæsk de andre før de
tæsker dig. Alligevel er det svært at tage helt alvorligt, svært at lade være
med at tænke på om ham Hulk Hogan ikke snart skulle gå på pension i stedet for
at vælte rundt og spille stor i en udvidet boksering. Når det så er sagt, bliver
den gode Hulk jo nok ikke mere træt af at man overtager hans rolle på konsollen,
og det var da også det første jeg gjorde da jeg fik WX8 i hånden, bare for
nostalgiens skyld.
En tilfældig karriere-mode blev valgt, og så gik det ellers over stok og sten ud
på den blå kanvas. Her sker der noget, for kanvassen, sammen med resten af
billedet, er faktisk ret flot. Karaktererne ligner dem fra virkeligheden, en
fordel når de vel er baseret på dem, men alligevel utroligt at man med lidt
pixel og noget farvelade kan få dem til at ligne så godt. Bevægelserne er
flydende, og de første par gange er den en sand fornøjelse at få lov til at
kaste rundt med hvad end der nu er i nærheden. At det så ikke er fornøjeligt
særligt længe ad gange, er en helt anden historie.
Jeg kan slå, og øh…slå
Det forholder sig nemlig sådan med WX8, at der i virkeligheden ikke er særligt
meget til det. Nok kan du vælge flere forskellige turneringer, og vinde alskens
bælter, men i det store og hele er det det samme det går ud på, nemlig at være
den sidste der kan stå. Blandet med det faktum at bevægelserne til rådighed er
stærkt begrænsede, gør det ikke ligefrem til den mest indbydende cocktail på
menuen. Men det ser da godt ud – men det er bare ikke nok. Det er alligevel
utroligt, for WX8 bryster sig med at have en hulens masse special moves og andet
halløj man kan mæske sig med. Problemet er bare at de er fordelt udover 1000
forskellige personer, det vil sige at hver bid af den store
bevægelseslagkage er ret fattig på både flødeskum og bund. Men så bliver man da
i det mindste ikke tyk af det. Wrestling har garanteret en ret stor potentiel
målgruppe i Amerika, men det er svært at få øje på hvem der skulle være
interesseret i det på disse breddegrader, specielt fordi mulighederne i bund og
grund er så få som de er.
Efter få timers spil havde undertegnede fuldstændigt tabt interessen for hvad
der foregik på tv skærmen. Tankerne vandrede, og den gode grafik var ligesom
ikke nok til at holde det kørende. Lydsiden er mildt sagt pisseirriterende, så
det er heller ikke der WX8 henter alle sine point.
Siden dette spil ikke ligefrem er det første i stimen af wrestling titler, må
man formode at det er salgbart, men jeg gad godt nok godt at vide hvem der køber
den slags. En lille positiv ting på falderebet er muligheden og det sjove i at
spille multi-player. Det er altid sjovt at tæske sine kammerater, men det er der
alligevel så mange andre titler der giver mulighed for, så ikke engang det er et
rigtigt plus. Har du altid drømt om et rigtigt flot wrestlingspil på skærmen
fremfor pausefisk, ja så er WX8 lige dig. Ellers så hold dig væk, for der
stinker mere af dårlig tarmflora og tredages sved i WX8 end et egentlig givende
gameplay – desværre.
June 7,
2002 - Looking for the best wrestler available for GameCube? THQ and
developer Yuke's have worked non-stop for the last year to bring you the GCN
exclusive WWE WrestleMania X8. It features the most
comprehensive wrestler list, a rousing set of match types, and a unique Battle
for the Belts mode to heighten its multiplayer replay value.
Unfortunately, X8 is not without its problems. Fans expecting a stunning
sequel to the highly respected No Mercy on the
N64 will be disappointed with the grappling engine.
Fans of Smackdown! on the PS2, however, may find the intense counter
system pleasing. Where does our opinion fall? Read on.
Features
Completely
new game engine developed by Yuke's focuses on reversals and counter
attacks
Stunning
roster of 42 WWE superstars including former WCW stars play as The Rock,
Booker T, The Hurricane, Ric Flair, and many more
Three main
game modes including Exhibition, Path of Champion, and Battle for the
Belts
Choose from
several match modes including Single, Tag, Handicap, Triple Threat, Fatal
4 Way, Battle Royal, and Royal Rumble
A
respectable list of match types including Hardcore, Cage, Hell in a Cell,
Ladder, Table, TLC, and Ironman
Six of the
42 superstars must be unlocked in the single-player Path of a Champion
mode
Authentic
entrances and signature moves, including the deadly People's Elbow, Walls
of Jericho, "Stone Cold" Stunner, and many others as well as numerous
double team moves
Create-a-Superstar mode lets fans craft their own grappler with many
options
Impressive
visual effects including cloth effects, motion captured animations,
specular lighting for "shiny" clothing, and real-time damage to weapons
Four-player
support for frantic multiplayer matches
Win
and customize your own belts and save to
memory card to face off against a friend in a
title match
Gameplay
A large portion of the
GameCube audience no doubt comes from the
Nintendo 64 where several of the most highly
regarded wrestling games were released.
WrestleMania 2000
and No Mercy are still preferred by many, even over recent
next-generation titles. Based on that idea, we presumed that THQ and
Japan-based developer Yuke's would follow suit and release an improved,
upgraded sequel to these titles. With the promise of a completely new engine
and a cast of wrestlers including former WCW stars, we were pumped. Instead,
WrestleMania X8 is a sort of disappointing hybrid between Smackdown! and the
reversal maneuvers from the N64 -- the only thing that seems to have carried
over. If you weren't a fan of the No Mercy grappling engine, then you don't
have as much to lose if you were hyped for X8.
How does the X8
fighting engine work, exactly? As we noted, the grappling is very arcadey in
the vein of Yuke's other wrestling title Smackdown! Just Bring It!
Using the A-button on the GCN controller you have five front grapples, five
rear grapples, and a few miscellaneous ones like the evade and grapple,
performed by pressing the X and A-button simultaneously. In the evade and
grapple, your wrestler will dodge from the front of your opponent to back,
whereupon he/she will perform a hold or throw. There is no pre-grapple as
seen in the previous N64 versions and Xbox's WWF Raw. This doesn't
leave as much room for moves and, equally, control over what you're doing.
Like Smackdown! it feels very twitch and arcadey. WrestleMania X8 is
definitely slightly slower than Smackdown!, so it doesn't feel like a
button-mashing fest, but it's a huge departure from games like No Mercy. To
pin opponents, you will see a blinking color meter next to your name. You
want it to be red hot while your opponent's is icy blue. At this point your
chances of pinning -- and success in modes like Royal Rumble -- are high.
All your favorite stars are available for play.
The central
part of the fighting engine revolves around counter moves. There are
separate buttons and commands for reversals of strikes, grapples, and
specials. Basically how it physically works is dependant on GameCube's R and
L triggers. Press R and your wrestler will counter a strike, leaving you the
opportunity to strike back. Of course, there's nothing that stops your foe
from doing the same. Likewise, the L-trigger will counter grapples. To
defend yourself in a signature move situation, you have to perfectly time a
simultaneous press of both the L and R triggers. You are also able to defend
yourself against weapons and flying attacks with the strike counter. The
counter system is very handy, and is in fact what will make or break your
WrestleMania X8 experience. Once you really nail your timing it drastically
ups the intensity level of the matches. One swing of a chair could
potentially shift the momentum of the match completely.
In addition to
this there is some flexibility in move possibilities, but it's certainly not
as expansive as we would have liked to see. With only five basic front
grapples, for instance, you just feel cheated out of what was possible. But,
you're able to Irish whip your opponent into the ropes or turnbuckle by
pressing A and Y simultaneously. This can be a bit clumsy, though, because the
Y-button is also used to make your own character run. If you're not in the
correct position, you'll usually end up running briefly into the direction you
were attempting to throw your opponent. There are a few other control methods
that require this kind of precision. For instance, if you want to flip your
opponent over while they're lying on the ground, it requires you press X and A
at the same time. This usually works with little effort. However, then you
factor in the idea that to pick up weaponry you must press in the direction of
the weapon and hit X and A simultaneously. If you're standing next to a
wrestler, lying dazed on the ground, and a weapon at the same time your
chances of picking up the weapon successfully take a turn for the worst. It
takes some practice and you'll usually have to position yourself so the weapon
is in between you and your opponent. For performing your signature moves you
must use the double-button method, too. Most often it works, but there's
always a little randomness where you merely grapple or strike when you didn't
want too. These are the major issues you'll run into with the control.
Speaking of
signature moves, we should note that all the grappler's specials are taken
care of. Everything from the Stunner to The Worm to the Triple German Suplex
is covered. Even for signature tag moves you'll see they're present. Even
the 3-D is possible with the Dudley Boyz -- "Wassupp! Along with all the
trademark moves and personalities come flashy entrances. The WWF stars all
have their official
music and
animations. The presentation could probably be
considered better than Smackdown!, but not by much, and certainly not as
slick as Raw's. Sadly, there is a huge problem with the former WCW stars
like Booker T, Hogan, and the NWO theme as a whole. THQ purchased its
license before the dissolution of the WCW, and apparently the music rights
must not have been available because you won't find them in
WrestleMania X8. It would be an understatement to
say that seeing Ric Flair enter to totally fabricated music is lame. Granted,
it doesn't interfere with the
gameplay, but it hurts overall presentation --
something the WWE is all about.
Moving back to
a discussion of the movies list, there are definitely other options to seek
when it comes to laying the smack down. You have the ability to tie foes up
in the ropes, set them up on the turnbuckles in multiple ways, and with
tables or ladders tossed into the mix, you can be very creative. In regards
to tables, you can actually set them up to slam or even suplex your opponent
through. Equally, the announcer's tables can be fought on and smashed
through. You also have the flexibility to set tables up in the corners of
the rings so you can Irish whip into them, or even clothesline an opponent
through. Oddly enough, weapons like tables will disappear after breaking,
instead of, say, breaking in half so you can use them as a weapon.
When you start
experimenting with weapons the problems with collision detection begin to
rear their head. Before the bad news, we should mention that weapons like
garbage cans and metal sheets see real-time damage, bending under the
pressure of smacking against another's forehead. It's a nice effect, and
eventually they will disappear. However weapons that stay around, ladders
for instance, begin to behave very frenetically. Your wrestler may begin to
shake or, more likely, the ladder will explode outward, even falling out of
the ring even though you barely touched it. The problems with collision also
show when you're pulling off moves. You'll see your opponents' heads and
feet poking through parts of other wrestlers bodies, but fortunately the
moves still work just fine. This much is visual, and not really a huge
problem. What is a problem is when you perform an elbow drop with The
Undertaker and find that due to Kurt Angle's size, it has no effect. Despite
the elbow clearly connecting, Angle just doesn't react sometime. This is a
specific combination of wrestlers, and it only happens a small percentage of
the time -- but it still happens.
Hell in a Cell is awesome.
It's things
like this that really show X8's lack of polish in some areas. It's a rushed
product without a doubt. We remember hearing about the ability to fight
backstage. There's nothing like this present that we've seen. It would have
certainly been handy for the Hardcore matches where you're tied down to
fight within the confines of the arena. Additionally, you may remember
hearing the certain initials DDP. Yes, one of our favorite WCW stars. Of
course, this is one of those occasions where THQ would remind you that its
initial projections for the superstar lineup wasn't final at that point, but
we will definitely be missing pulling off the Diamond Cutter with the
energetic star.
In the
relatively short production time that X8 had there wasn't enough time for a
Career mode either. What is present are six belts you can go on a quest
after in the single-player mode called Path of a Champion. The real goal of
this mode is to brag that you got the belt, as well as to unlock the secret
characters. Where WrestleMania X8 shines through is in match types:
Hardcore, Cage, Hell in a Cell, Ladder, Table, TLC, and Ironman. Namely,
Cage and Hell in a Cell are very entertaining. Hell in a Cell is especially
rockin'. The cell extends around the entire ring, leaving a gap between the
mat and the outer border. So, you can really get rowdy and slam each other
into the walls of the cell. Even better, you can eventually break down the
edge of the cell and climb up to the top. Once there you can fight on the
unforgiving steel and slam your opponent right through it to the mat below.
Then, climb right back up and do it again. Best Hell in a Cell ever?
Definitely. There are some modes like Royal Rumble that will clash with the
multiplayer ideal, however. In the Royal Rumble mode you can only fight with
four grapplers at the same time. To get them out of the ring, you'll have to
toss them over the ropes with an Irish whip or beat them over it by striking
relentlessly. You cannot suplex or toss anyone over it. And, for players
that don't like sitting around and watching their friends fight the CPU in
Royal Rumble, you will have no choice. There's no option to switch in and
control a CPU opponent while you wait for your wrestler to run out.
Still, as
we said, matches like Hell in a Cell really are a redeeming experience.
And, there are more multiplayer features that you should know about. The
Create-a-Superstar option is fairly robust. It doesn't have nearly as many
options as Smackdown!, but if you read this IGNinsider only feature
Ringside with WrestleMania X8
you can see many of the options for yourself. It's a good start, and
leaves plenty of room for the sequel to X8 (will it be X9?) to build off
it. The Battle for the Belts mode is really what makes X8 unique, and
certainly multiplayer focused. This mode will let players quest for one of
fiction 51 belts (i.e. GCW belt) ranked easy to painful.
There are two ways you can win them. You can fight the CPU, which is
indeed going to be difficult when vying for those ranked "painful," or if
your friend has already won a belt you want, you can face off against him
for it if he brings his
memory card over. You have the ability to name
each of these belts and change the basic color of the straps. There's not
any customization beyond that. So, if you want to vie for the IGNcube belt,
we'll just bring it over and face off in a Cage match, okay? Yes, this is
a very cool feature that we're sure wrestlers to follow will implement. We
just wish making your custom belt had a little more to it than changing
the name and color. Still, it's not bad at all and a very good effort on
Yuke's part.
For the
sum of all its parts,
WrestleMania is sorely lacking in the
single-player department, something THQ has admitted from the beginning.
The hope is that the multiplayer will make up for what's likely to come in
future installments. We would have been thrilled to report to you that the
IGNcube offices were sent into a frenzy with all the multiplayer action.
Yes, we had our fill of heated matches, even screaming at the top of our
lungs, "What!? Oh hell yea! What's up wit' dat!?" But, the core controls
of the game just didn't deliver what we were desperately hoping for. The
simulation elements of No Mercy are all but a distant
memory. To hardcore fans and admirers of the N64
greats, we don't recommend picking up X8. It's definitely worth the rental,
especially with such a stunning lineup of wrestlers. If you don't mind the
similarities to the Smackdown! grappling system, you should definitely
consider picking up X8. It's the best GameCube wrestler available, and the
intense counter system sets the stage for some heated multiplayer games.
But, this is a title reserved for wrestling gamers, not the average
GameCube fan.
Graphics
WrestleMania X8 falls between Smackdown! and Raw. The 3500 polygon
wrestlers are accurate to their true selves for the most part, although a
bit blocky. They are all fleshed out with some kind of visual extra.
Triple H has fully animated hair that falls across his leather jacket,
which, incidentally, is fully decked out with specular lighting and dirt
mapping (areas that don't reflect light) to make it look more realistic.
This is apparent on most of the grapplers, and everyone looks fairly
respectable. Booker T's hair looks very much like it does in real life,
which is a great accomplishment.
There are a total of nine arenas -- very nice.
The engine
cranks out four wrestlers, two announcers, and a ref on the screen at 60
frames second. We experienced no trouble here. Entrances, where the
effects are more elaborate, are locked to 30 frames per second, but it's
barely noticeable. The biggest problems that X8 runs into in the visual
and technical department are animations. There are tons of motion-captured
sequences, so fighting in the ring is a mix of really smooth animations
and some choppier ones. It's the entrances, though, where it's really
apparent that Yuke's didn't have a lot of time to work with. You'll see
some awkward entrances from your favorite wrestlers, and it's just jerky
as a whole, which sullies the presentation.
Overall,
textures are modest and the crowd is very similar to what it's been in all
wrestling games -- bad. Blurry sprites will animate with just a few frames,
but on the bright side they do hold up wrestler-specific signs to show
support for their favorite stars. X8 doesn't offer up any extras for
high-definition TV owners such as progressive scan support or a 16:9 mode.
Sound
Prepare to be extremely under whelmed. There is absolutely no commentary
from Lawler or J.R., despite them sitting ringside. We're certainly glad
to not have to hear the horrible commentary that we've seen in some other
wrestling games, but it makes the presence of the
announcers moot. Likewise, sound effects and music are pretty unmoving.
Sound effects are compressed, boring, and far and few in between. Putting
someone in a headlock could be described as silent, but deadly. It just
sounds odd. The music is also rather unfitting. The best music always
comes from the wrestler entrances, and is licensed. But, even this is
compressed and a bit tinny. Combined with the lack of
Dolby Surround support we can't say that we're
pleased with the audio efforts.
Closing Comments
By now, I've no doubt many wrestling fans are either disappointed with the
outcome of X8 or totally hyped for its multiplayer potential. Chances are,
there isn't going to be much middle ground. Wrestling is a big production
and the games need to be just as huge when it comes to design and scope. My
biggest disappointment for X8 is that it does not continue the greatness
that I experienced with No Mercy and WrestleMania 2000. I hate to say it,
but I actually admire the grapple system in Raw on Xbox. It isn't exactly
like No Mercy in terms of the grappling engine, but it is very close. Do I
agree it's the best wrestling game ever? Certainly not. But, I really find
myself wishing that I could have the counter system of WrestleMania X8 with
the simulation grapples of Raw. For all the extras that X8 provides -- the
match types and custom belts -- it just doesn't have the core controls I was
looking for.
If you don't
fall into the same category, definitely give X8 a look. It's certainly the
best wrestler available for GameCube, but there are little touches that you
may miss. Take the ladder match, for instance. In Smackdown! you can leap
off of the ladder to go for the belt. It's a cool feeling, but in X8 you
have the set the ladder up directly under the belt and hop up to grab it. Of
course, for the little touches it doesn't have, there are some unique points
it has over other titles. In the ladder match you can pull people off of the
ladder in addition to striking them on it.
X8 is more a
victim of hasty design than it is huge flaws. It has some very cool ideas
with the custom belts and the stellar Hell in a Cell, but the engine really
needed to go the extra mile and become an extension of the old Aki engine
for No Mercy -- at least, in this reviewers opinion anyway.
So, what do I
recommend when it comes to spending your hard-earned money on X8? Hardcore
wrestling fans that own a GameCube won't want to be without it. It's the
best wrestling game on the system, and provides some intense multiplayer
action if you can venture past the control mechanics. If you're not a
hardcore wrestling fan or are looking for a single-player game, this isn't
for you. A rental is absolutely advised, if just to lay the smack down on
some friends.